Rush

Rush, or "Rushing" as it is also known, is a mechanic in Rushdown Revolt that is similar to Wavedashing in other games such as Super Smash Bros Melee, Project M/+, Rivals of Aether, Slayers for Hire, Slap City, and numerous other games. It is a movement option one can do to quickly approach or get out of certain situations. A player can do any attack out of a rush.

A Rush notably takes less time to complete then even the fastest wavedash in Super Smash Bros Melee, (13 frames by characters with a jumpsquat of three frames) Rush is 9 frames long with 4 frames of jumpsquat before 5 frames where you can do nothing but move in the direction that you decide to input the rush. To clarify, if frame 1 is the frame that a rush starts, you will begin to move on frame 5.

During frames 1-5 to of a rush, you can choose a direction that you'd want to go in, analogous to getting time to move a control stick to a desired wavedash angle in Super Smash Bros. Melee, this means that you can input a rush while holding left, and then, from frames one to four, input the analog stick to the right to rush.

In the air, a rush still takes 9 frames to complete, 4 frames of time to choose a direction where nothing happens, then 5 frames where you're forced to do nothing but move in the direction you chose before you can start doing something on frame 10.