Ezzie

Grounded Attacks

 * Jabs: A one-two punch with magic on the second hit.


 * Forward Attack: Ezzie pulls back charging her magic staff, when released she will lunge foward with an overhead swing. When it hits it will send the opponent away.


 * Up Attack: Ezzie swings her head forwards then back, the attack is the hat that swings with her. When it hits it will send the opponent up.


 * Down Attack: Ezzie charges her book then slamming it to the ground, summoning magical roots from the ground that covers both her sides. When it hits it will send the opponent up.

Aireal Attacks

 * Neutral Air: Ezzie swings her cape around covering space infront and behind her. When it hits it will send the opponent up and away.
 * Forward Air: Ezzie swings her trusty book to slam the opponent with it. When it hits it will send the opponent away and up.
 * Up Air: Ezzie uses her magical hat to spit out a magical burst that hits above her. When it hits it will send the opponent up.
 * Down Air: Ezzie points her magical staff diagonal down and sends magic rapidly into the tip. When it hits it will send the opponent down and away.

Specials

 * Neutral Special: A charged shot that has three stages, the charge increases depending on how long you charge the book. When any Neutral Special hits an opponent it puts a mark on the target called Gravity Lock. The Gravity Lock mark does nothing by itself but if you hit an opponent with the mark will cause the target to freeze mid air. The mark disappears once the opponent is hit. (Sidenote: If you hit someone with the mark and they land on the ground, it does nothing). The following stages for the Neutral Special are:



Stage 1 (Gravity Mine): When used it summons an orb with a hurtbox, but if done without hitting anyone will sit

mid-air and trigger the mark if the opponent goes through it.



Stage 2 (Gravity Bats): Shoots out 3 bats at different heights. When it hits it will send the opponent upwards.

Stage 3 (Gravity Skull): Shoots out a big skull that hits the opponent multiple times. When it hits it will send

the opponent upwards.


 * Up Special: Ezzie will burst out into one of eight directions twice. When it hits it will send the opponent up and away.


 * Side Special: Also called "Vacuum" creates a wind box that drags people towards her and after a short period a hitbox appears infront of Ezzie. When it hits it will send the opponent up and away.


 * Down Special: Consumes projeciles and has a hitbox that drags along the hat. When it hits it will send the opponent away.